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Practical Example: Complete Multiplayer Game

Now let's put everything together and build a complete multiplayer game! This example will show you how to structure your code properly for a real project.

Get Multiplayer Example

What you should see

When everything works correctly:

Expected Behavior

  • ✅ Each player sees their own character
  • ✅ Each player sees other players' characters
  • ✅ Movement is synchronized
  • ✅ Console shows "Player joined the game" messages
  • ✅ No errors in the output

Extending this example

Now that you have a working multiplayer base, you can add:

Extension Ideas

  1. Chat system: Add a multiplayer chat using TextLabels
  2. Items and inventory: Replicate item pickups and inventory state
  3. NPCs: Create server-controlled characters with server authority
  4. Animations: Add more sprite sheets for different actions

Summary

This example demonstrates:

What You Learned

  • ✅ Proper project structure with modules
  • ✅ Separation of client and server logic
  • ✅ Correct replication setup
  • ✅ Authority management
  • ✅ Player tracking and cleanup
  • ✅ Clean code organization

You now have a solid foundation for building multiplayer games with Upside Engine!


Congratulations! You've completed the replication guide! 🎉

You now understand:

  • How replication works in Upside Engine
  • The authority system and why it's important
  • How to set up both client and server properly
  • How to structure a multiplayer project
  • Common issues and how to solve them

Happy game development! 🚀