Practical Example: Complete Multiplayer Game¶
Now let's put everything together and build a complete multiplayer game! This example will show you how to structure your code properly for a real project.
What you should see¶
When everything works correctly:
Expected Behavior
Each player sees their own character
Each player sees other players' characters
Movement is synchronized
Console shows "Player joined the game" messages
No errors in the output
Extending this example¶
Now that you have a working multiplayer base, you can add:
Extension Ideas
- Chat system: Add a multiplayer chat using TextLabels
- Items and inventory: Replicate item pickups and inventory state
- NPCs: Create server-controlled characters with server authority
- Animations: Add more sprite sheets for different actions
Summary¶
This example demonstrates:
What You Learned
Proper project structure with modules
Separation of client and server logic
Correct replication setup
Authority management
Player tracking and cleanup
Clean code organization
You now have a solid foundation for building multiplayer games with Upside Engine!
Congratulations! You've completed the replication guide!
You now understand:
- How replication works in Upside Engine
- The authority system and why it's important
- How to set up both client and server properly
- How to structure a multiplayer project
- Common issues and how to solve them
Happy game development!