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Extended from EventEmitter SceneManager

This class save and build the engine data

Properties

table Scenes

{ }

table ActiveScenes

This dictionary stores all the active scenes

{ }

Methods

SceneManager Constructor()

Scene? FindByName(name: string)

Finds a scene by the name

Scene Get(Id: string)

Returns the scene with the specified Id

Events

Name
Description
SceneLoaded Params -> Scene
Fired when a scene is loaded
SceneUnloaded Params -> Scene
Fired when a scene is unloaded