Extended from EventEmitter SceneManager¶
This class save and build the engine data
Properties¶
table Scenes¶
{ }
table ActiveScenes¶
This dictionary stores all the active scenes
{ }
Methods¶
SceneManager Constructor(
)¶
Scene? FindByName(name: string
)¶
Finds a scene by the name
Scene Get(Id: string
)¶
Returns the scene with the specified Id
Events¶
Name |
Description |
---|---|
SceneLoaded | Params -> Scene Fired when a scene is loaded |
SceneUnloaded | Params -> Scene Fired when a scene is unloaded |