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Upside Engine

On this page you will find information about the object that is returned when you access the engine. In this object you have access to all classes and services of the engine

Info

This object was extended from EventEmitter


Properties

string Version

The current installed upside engine version


Methods

void new(ClassName: string)

This method creates any of these classes:

Scene, Environment, Character, Sprite, Particle, PhysicalObject, Sound, Light


void GetService(ServiceName: string)

This method returns any of these services:

SceneManager, NetworkingService, CrossPlatformService, PluginSupportService