Skip to content

Extended from BaseObject Sound

This class is used to play sounds

Properties

number Range

This is the SoundEnvironment of the scene

number MaxVolume

This is the ParticleEnvironment of the scene

boolean DistanceFading

The volume will depend on the player distance

Character Subject

This table stores all the objects in the scene

Methods

Sound Constructor()

void SetSubject(subject: Character, useSceneSoundGroup: boolean?)

Sets the provided character as subject, if is provided a sound group, this will be the new sound group of the sound

Events

Name
Description