Extended from Environment LightingEnvironment¶
This class is one of the most important components of a scene, is used to manage everything related with the light
Properties¶
Color3 AmbientColor¶
This is the color of every pixel of the ambient, we can say is the darkness color
number AmbientTransparency¶
This is the transparency of the ambient, we can say is the darkness transparency
number UpdateFrequency¶
This is the seconds between every update of the pixels in the screen
number LightIntensity¶
This is the intensity for all the lights in the scene
Methods¶
LightingEnvironment Constructor(scene: Scene
)¶
void DrawPixels(pixelSize: number
)¶
Draws the pixels for the scene with the specified pixel size
void UpdateScreen(
)¶
Updates the position, the transparency and the color of the ambient
Events¶
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