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Extended from EventEmitter Request

This class is used for the client replication

Properties

number ClientId

The UserId of the client which sent the request if exists

table Content

The content of the request

{ }

Methods

Request Constructor(clientId: number?, content: RequestContent?)

void Send(content: Dictionary<string, any>)

Sends the request to the server

void Approve(clients: table)

The request is approved and its replicated to the specified clients, if none is specified it will be replicated to all the clients except to the client who sent the request

void Accept()

Accepts the request and builds the object to be replicated

void GetClient()

Returns the player which sent the request

Events

Name
Description
Build Params -> BaseObject
Fired when a request is accepted and the object to be replicated is being built