Extended from EventEmitter Request¶
This class is used for the client replication
Properties¶
table Content¶
The content of the request
{ }
string ClientId¶
The UserId of the client which sent the request if exists
Methods¶
void Send(content: Dictionary<string, any>
)¶
Sends the request to the server
void Approve()¶
The request is approved and its replicated all the clients
BaseObject Accept()¶
Accepts the request and builds the object to be replicated
Player GetClient()¶
Returns the player which sent the request
Events¶
Name |
Description |
---|---|
Build | Params -> BaseObject Fired when a request is accepted and the object to be replicated is being built |