Skip to content

Extended from EventEmitter NetworkingService

This class is to replicate objects to other clients, for example the player character

Properties

table Players

A dictionary with the replicated objects by the clients

{ }

boolean DestroyObjectsOnLeave

Defines if the replicated objects by other clients should be destroyed when they leaves

Methods

NetworkingService Constructor()

void Replicate(object: BaseObject)

Replicates an object to other clients

RBXScriptConnection ReplicateOnChange(object: BaseObject)

Replicates an object and each change on it, and returns the connections that detect each change of the object

Events

Name
Description
ReplicationRequest Params -> Request
Fired when a request is received by the client