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Extended from BaseObject Scene

This class is useful to have a workspace and manage your project more easily

Properties

boolean OnlyTrackVisible

This property defines whether physics should be calculated only for visible objects

Camera Camera

The scene camera

LightingEnvironment LightingEnvironment

This is the LightingEnvironment of the scene

ParticleEnvironment ParticleEnvironment

This is the ParticleEnvironment of the scene

SoundEnvironment SoundEnvironment

This is the SoundEnvironment of the scene

ObjectEnvironment Objects

This environment stores all the objects in the scene

Methods

Scene Constructor()

void Enable()

Enables the scene, which will make it process physics, lights, sounds and sprites

void Disable()

Disables the scene

Array GetTaggedObjects(tag: string)

Gets all the objects with the provided tags in the scene

Raycast2dResult Raycast(info: Raycast2dParams)

Casts a ray using the Raycast2dParams. If it finds an elegible object a Raycast2dResult is returned containing the results of the operations

Events

Name
Description