Extended from EventEmitter Camera¶
This class is included on every scene, it's used to move you around the scene
Properties¶
UDim2 OffsetPosition¶
This property serves to move as many pixels as you want the camera to adjust it to a desired position
Vector2 LocalPosition¶
This property is used to move the camera internally
Vector2 Limits¶
This property marks the limits to move the camera, for example, if you set Vector2.new(0.5, 0.5)
the camera will move only when it reaches the limit
boolean FollowSubject¶
This property defines if the camera is going to follow the defined subject
string Scene¶
This is the Scene Id of the camera
number Smoothness¶
This property defines the smoothness with which the camera will move, it only works in a range between 0 and 1
Character Subject¶
This property defines the object which is going to follow the camera
Methods¶
UDim2 GetPosition()¶
Gets the camera position
void SetPosition(udim2: UDim2
)¶
Sets the camera position
void SetSubject(subject: Character
)¶
Sets the camera subject
void LookTo(object: StaticObject
)¶
Position the camera in a centered location relative to the provided object
Events¶
There is no events for this class