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Extended from EventEmitter Camera

This class is included on every scene, it's used to move you around the scene

Properties

UDim2 OffsetPosition

Vector2 LocalPosition

This property is used to move the camera internally

Vector2 Limits

This property marks the limits to move the camera, for example, if you set Vector2.new(0.5, 0.5) the camera will move only when it reaches the limit

boolean FollowSubject

This property defines if the camera is going to follow the defined subject

string Scene

Character Subject

This property defines the object which is going to follow the camera

Methods

Camera Constructor(scene: Scene)

void GetPosition()

Gets the camera position

void SetPosition(udim2: UDim2)

Sets the camera position

void SetSubject(subject: Character)

Sets the camera subject

void LookTo(object: PhysicalObject)

Events

Name
Description